Why mandatory fun backfires
The fastest way to kill a team ritual is to require it. Here’s how to design team building people actually choose to join.
Everybody has been to a mandatory fun event. The calendar invite arrives with a cheerful title, attendance is “strongly encouraged”, and for an hour people perform enjoyment while thinking about the work they’re not doing.
Nobody leaves those events feeling closer to their colleagues. Many leave feeling a little more cynical about the next one.
Choice changes what an activity feels like
Psychologists Edward Deci and Richard Ryan spent decades studying motivation. Their self-determination theory puts autonomy, the sense that you chose to do something, at the center of intrinsic motivation. When people feel pressured into an activity, they tend to engage with it as an obligation, even if the activity itself is something they’d normally enjoy.
That matches what most managers see. The same trivia game that’s a highlight of the week when people drop in voluntarily becomes a chore when it’s on everyone’s required calendar. The game didn’t change. The choice did.
Signs your team building has become homework
Mandatory doesn’t always mean an official rule. It can creep in through softer pressure:
- Attendance is tracked, or people suspect it is.
- There are streaks to keep alive, or leaderboards of who participated.
- Managers remark on who didn’t show up.
- Cameras are expected to be on.
- Activities happen after hours or eat into lunch.
- There’s only one way to take part, and it’s live, loud, and social.
Each of these turns an invitation into an expectation. People who are tired, shy, busy, or simply not in the mood start to feel like they’re failing at something, which is the opposite of what team building is for.
How to design for choice
Invite, don’t assign
Use language that makes saying no feel normal. “Drop in if you’re free” works better than “everyone should join”. And then actually be fine when people don’t.
Offer more than one way in
Some people love a live game. Others would rather post a photo, leave a reaction, or answer a prompt on their own time. A mix of live and async activities means there’s always a way to take part that fits someone’s energy that day.
Reading without posting counts too. Many people build a sense of belonging just by seeing what their colleagues share, long before they start contributing.
Keep cameras off by default
Video is great when people want it and exhausting when they don’t. Let people join a game without a camera, and let them turn it on if they feel like it.
Stay inside working hours
If team building only happens in the evening, it competes with family, rest, and everything else people have going on. Doing it during the workday sends a clear message: this is part of the job, and you won’t be penalized for the time.
Measure the team, not the person
It’s reasonable to want to know whether your rituals are working. Look at the overall picture, the way you’d look for the early signs of a team drifting apart: is there more cross-team conversation? Are new hires settling in faster? Do the same few people carry everything? Avoid anything that ranks or flags individuals for taking part less.
Let people shape it
Ask what people would actually enjoy, and let anyone propose a ritual. A list of small rituals for remote teams makes a good menu to vote on. Activities people helped choose are far more likely to stick than ones handed down.
Optional doesn’t mean unimportant
Making team building optional isn’t the same as treating it as an afterthought. It still deserves time, budget, and attention from leaders. The difference is in how it’s offered: as something good the team gets to do, not something it has to do.
When it’s done well, you’ll notice the difference quickly. People start showing up because they want to, bringing others along, and suggesting the next thing. That’s what a healthy ritual looks like.




